• pong multiplayer screenshot in game - Kit van de Bunt
  • snake multiplayer screenshot lobby - Kit van de Bunt
  • Info:

    Name: Snake multiplayer C++(server) and AS3(client)
    Production Time: 2 months
    Date: September 2014
    Engine/language: Raknet/C++(server) and starling/as3(client)
    Platforms: Windows

    Team:

    Kit van de Bunt programmer
    Tom Verkerk programmer

    Links:

    Source Code

  1. QSource Code
  2. Comment
  • RTS PSVita - Kit van de Bunt
  • RTS PSVita - Kit van de Bunt

    Description:

    This is a Rts kind off game. We had a month to finish this project, which we knew probably wasn't going to be enough to create the game we did like to make, but we wanted to try anyway. At the end we didn't succeed in creating a compleet game but I learned alot and had fun. One of the things I learnd was A* pathfinding. I also learned how to do lost of isometric calculations and interactions. And I created A simple GUI system witch works with anchors and scaling.

    Info:

    Name: rts psvita
    Production Time: 4 weeks
    Date: January 2014
    Engine/language: Unity3d/C#
    Platforms: PC, PSVita

    Team:

    Kit van de Bunt programmer
    Ted de Vos programmer
    Jeremy Bond programmer
    Maarten Kemp artist
    Iris van der Velden artist
  1. QSource Code
  2. Play Game
  3. Comment
  • BoresosZ screenshot - Kit van de Bunt
  • Description:

    Control a spaceshipe and make your way through space, while shooting enemy ships and asteroids in youre way. Online ranking done with php en mysql.

    My Major Contributions:

    • Player Mechanics
    • Background planets drawing with flash bitmap data to improve performance
    • php high score
    • Profiling and optimizing with adobe scout
    • Rocks
    • Power ups
    • Score

    Info:

    Name: BoresosZ
    Production Time: 7 weeks
    Date: May 2013
    Engine/language: AS3
    Platforms: webbrowser(Flash runtime)

    Team:

    Kit van de Bunt programmer
    Jeremy Bond programmer
    Aaron Ligthart artist
    Thushara Rus artist
    Yori Kramer sound
  1. QSource Code
  2. Play Game
  3. Comment
  • Revenge of the Witch kettle screenshot - Kit van de Bunt
  • Description:

    A platformer created in 4 days. You only need two inputs to play the game we did this to make the game more accessible.

    My Contributions:

    I programmed the game and build the levels. The other programmer made the menus.

    Info:

    Name: Revenge of the Witch kettle
    Production Time: 4 days
    Engine/language: Unity3d/C#
    Platforms: PC
    Tools: 2dToolkit

    Team:

    Kit van de Bunt programmer
    Mike programmer
    Paul Brand artist
    Stefan Reep artist
    Denise artist
  1. QSource Code
  2. Play Game
  3. Comment
  • Spirit of the Shaman - Kit van de Bunt
  • Description:

    This is a 2d platformer with melee combat. You play a Shaman who has to guide a spirit to safety. On you way you have to defend the spirit from enemies and feed it souls from enemies you kill so that it has enough energy to continue the journey.

    My Major Contributions:

    • Player Mechanics
    • Most of the level design and building
    • background parallax
    • enemy AI

    Info:

    Name: Spirit of the Shaman
    Production Time: 2.5 weeks
    Date: January 2014
    Engine/language: Unity3d/C#
    Platforms: PC

    Team:

    Kit van de Bunt programmer
    Petar Dimitrov programmer
    Charleton Mercelina artist
    Jasper Boerstra artist
    Mitchell Rijkstra artist
  1. QSource Code
  2. Play Game
  3. Comment
  • Medieval Pong screenshot - Kit van de Bunt
  • Description:

    Pong game with a circular playing field.

    Info:

    Name: Medieval Pong
    Production Time: 1.5 weeks
    Engine/language: AS3
    Platforms: webbrowser(Flash runtime)

    Team:

    Kit van de Bunt programmer
    Fabian Verkuilen programmer
    Aaron Ligthart artist
    Iris van der Velden artist
  1. QSource Code
  2. Play Game
  3. Comment