A underwater tower defence/shooter. Mutated fish are attacking the base and you have to stop them by building towers,placing mines and shooting.
My Major contribution were the player mechanics, enemy behaviour, tower behaviour, gui and most particle effects. The ItemManager is probably the most important script I wrote. I also made different versions of the player movement script until I found something that I and the rest of my team liked. But the most complicated piece of script I wrote is the probably the tower rotation. It estimates a position to shoot at Because the bullets are not fast enough to shoot at the current target position. I ported the game to psvita in my free time.
Name: Sub Defense Production Time: 5 weeks Date: January 2014 Engine/language: Unity3d/C# Platforms: PC, PSVITA
Kit van de Bunt programmer Ted de Vos programmer Joppe Min artist Sophia Mendoza artist Daniel Hoefsloot artist Vince van de Wijngaard artist